P. Diwan, Is Education 4.0 an imperative for success of 4th Industrial Revolution, 2017.

K. Schwab, The Fourth Industrial Revolution: what it means, how to respond, 2017.

, Mecalux News.: Industrie 4.0 : la quatrième révolution industrielle, 2020.

S. Vaidya, S. Ambad, and S. Bhosle, 2nd International Conference on Materials Manufacturing and Design Engineering Industry, vol.20, pp.233-238, 2018.

S. H. Halili, TECHNOLOGICAL ADVANCEMENTS IN EDUCATION 4.0. The Online Journal of Distance Education and e-Learning, vol.7, 2019.

P. Fisk, Education 4.0 ? the future of learning will be dramatically different, in school and throughout life, 2017.

, International Learning & Development Institute, 2018.

. Pearson, Student Mobile Device Survey, 2015.

K. Lee, Augmented Reality in Education and Training, vol.56, pp.120-136, 2012.

R. Winkler and M. Söllner, Unleashing the Potential of Chatbots in Education: A State-Of-The-Art Analysis, Academy of Management Annual Meeting (AOM)

U. Chicago, , 2018.

D. Song, E. Y. Oh, and M. Rice, Interacting with a conversational agent system for educational purposes in online courses, 10th International Conference on Human System Interactions (HSI), pp.78-82, 2017.

A. K. Goel and L. Polepeddi, Jill Watson: A Virtual Teaching Assistant for Online Education, 2016.

R. Nripendra, K. D. Yogesh, and A. A. Wassan, A review of literature on the use of clickers in the business and management discipline, The International Journal of Management Education, vol.14, issue.2, pp.74-91, 2016.

J. Marciniak, Building Intelligent Tutoring Systems Immersed in Repositories of Elearning Content, KES, 2014.

S. Hartikainen, H. Rintala, L. Pylväs, and P. Nokelainen, The Concept of Active Learning and the Measurement of Learning Outcomes: A Review of Research in Engineering Higher Education, Educ. Sci, vol.9, p.276, 2019.

T. Cursus, Pédagogie par projets : une approche pédagogique moderne, 2017.

E. Exposito, yPBL: An Active, Collaborative and Project-Based Learning Methodology in the Domain of Software Engineering, J. Integr. Des. Process. Sci, vol.18, pp.77-95, 2014.

H. Dufour, La classe inversée. Éduscol, 2017.

E. M. Choi, Applying Inverted Classroom to Software Engineering Education, e-Business, e-Management and e-Learning, 2013.

T. J. Bristol, Flipping the Classroom. Teaching and Learning in Nursing, vol.9, pp.43-46, 2014.

B. Danker, Using Flipped Classroom Approach to Explore Deep Learning in Large Classrooms, 2015.

J. L. Plass, B. Homer, and C. Kinzer, Foundations of Game-Based Learning, Educational Psychologist, vol.50, pp.258-283, 2015.

F. Bellotti, B. Kapralos, K. Lee, and P. Moreno-ger, User Assessment in Serious Games and Technology-Enhanced Learning, Advances in Human-Computer Interaction, vol.2013, p.pages, 2013.

R. Castro, Blended learning in higher education: Trends and capabilities. Education and Information Technologies, pp.1-24, 2019.

J. O. Kephart and D. M. Chess, The vision of autonomic computing, Computer, vol.36, issue.1, pp.41-50, 2003.

A. Computing, An architectural blueprint for autonomic computing, IBM, 2006.

A. A. Hussin, Education 4.0 Made Simple: Ideas for Teaching, International Journal of Education and Literacy Studies, vol.6, pp.92-98, 2018.

D. Mourtzis, E. Vlachou, G. Dimitrakopoulos, and V. Zogopoulos, Cyber-Physical Systems and Education 4.0 -The Teaching Factory 4.0 Concept. Procedia Manufacturing, vol.23, pp.129-134, 2018.