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Communication Dans Un Congrès Année : 2014

Remote Laboratory for Game-Based Distance Learning in Electronics

Résumé

The advances in communication networks and web technologies, in conjunction with the im-proved connectivity of test and measurement devices make it possible to implement e-learning applications that encompass the whole learning process. In electrical engineering, it means not only lecture, tutorial, quiz and simulation, but also practical labwork for training with real-world devices that are controlled remotely. To make e-labs attractive, they should be easily implemented and accessed on the web by a client. This keypoint raises technical issues that are discussed in this paper. Nonetheless pedagogical issues are equally important. Here, to foster student motivation, a game-like scenario embedded in a learning management system is proposed.
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Dates et versions

hal-01103183 , version 1 (14-01-2015)

Identifiants

  • HAL Id : hal-01103183 , version 1

Citer

Franck Luthon, Benoît Larroque. Remote Laboratory for Game-Based Distance Learning in Electronics. 4th Int. Conference on Electronics, Communications and Networks (CECNet 2014), Dec 2014, Beijing, China. ⟨hal-01103183⟩
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